Moderators: Scripting / Modding Moderators, Moderators for English X Forum
Post Reply
- Print view
3 posts• Page 1 of 1
- ApoxNM
- Posts: 781
- Joined: Wed, 5. Dec 18, 06:17
Calculate DPS for weapons?
- Quote
Postby ApoxNM » Thu, 20. Jun 24, 06:52
Hi there,
while working on customized weapon for a mod I went to discord got this formula from DeadAir: (damage * maxhits) / (reload time)
(this is considering "bullet_arg_turret_l_plasma_01_mk1_macro" only)
So that would be 1029
However, I still do not understand how the turret values effect DPS.
How does this line:
<reload rate="0.5" time="1" />
from the file "turret_par_l_plasma_01_mk1_macro" factor into DPS?
Also I seem to have a problem when changing only bullet_ values, that it actually doesn't increase fire rate, even when doubling the reload time.
- Also, how is "Average Turret output (MW)" calculated?
- what does this line mean exactly: <ammunition value="2" reload="9" />
- what's the difference between realod rate and reload time?
- How does <heat value="5756" /> factor into DPS?
I would appreciate any clarification on this!
Thank you.
Top
Shuulo
- Posts: 1631
- Joined: Mon, 14. Apr 08, 17:03
Re: Calculate DPS for weapons?
- Quote
Postby Shuulo » Thu, 20. Jun 24, 11:15
Hello
You can check this table to see how I calculate things for a bullet.
And for other questions:
- The reload parameter in a turret itself does not impact DPS, its a leftover from XR (previous game) I believe.
- <ammunition value="2" reload="9" /> is a weapon clip, so it does 2 shots with the fire rate you set in "reload", and then it takes 9 seconds to reload the full clip again.
- reload rate is how many bullets it will shot in one second, reload time is time in seconds between shots. Just use whatever more practical for your case.
- heat does not impact DPS itself, but an overheated gun (turrets dont have heat) will, obviously, not shoot, lowering its SUSTAINED DPS.
[MOD] Variety and Rebalance Overhaul (VRO) for X4
[MOD] Star Wars: Interworlds
[MOD] Reactive Factions
Top
- ApoxNM
- Posts: 781
- Joined: Wed, 5. Dec 18, 06:17
Re: Calculate DPS for weapons?
- Quote
Postby ApoxNM » Thu, 20. Jun 24, 16:02
Shuulo wrote: ↑
Thu, 20. Jun 24, 11:15
Hello
You can check this table to see how I calculate things for a bullet.
And for other questions:
- The reload parameter in a turret itself does not impact DPS, its a leftover from XR (previous game) I believe.
- <ammunition value="2" reload="9" /> is a weapon clip, so it does 2 shots with the fire rate you set in "reload", and then it takes 9 seconds to reload the full clip again.
- reload rate is how many bullets it will shot in one second, reload time is time in seconds between shots. Just use whatever more practical for your case.
- heat does not impact DPS itself, but an overheated gun (turrets dont have heat) will, obviously, not shoot, lowering its SUSTAINED DPS.
Hello Shuulo
thank you very much for getting back to me.
This table is actually perfect, I have been scratching my head doing calculations and got confused
Hope you are doing well, wishing the whole team a great week!
Top
Post Reply
- Print view
3 posts• Page 1 of 1
Return to “X4: Foundations - Scripts and Modding”
Jump to
- English Forums
- ↳ X4: Foundations
- ↳ X4: Foundations - Spoilers
- ↳ X4: Foundations - Technical Support
- ↳ X4: Foundations - Scripts and Modding
- ↳ Construction Community
- ↳ X Wiki Discussion
- ↳ X Rebirth Universe
- ↳ X Rebirth VR Edition
- ↳ X Rebirth - Technical Support
- ↳ X Rebirth - Scripts and Modding
- ↳ X³: Farnham's Legacy
- ↳ X³: Farnham's Legacy - Scripts and Modding
- ↳ X Trilogy Universe
- ↳ X³: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support
- ↳ X³: Terran Conflict / Albion Prelude - Scripts and Modding
- ↳ X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support
- ↳ X³: Reunion - Scripts and Modding
- ↳ X²: The Threat - Scripts and Modding
- ↳ Creative Universe
- ↳ Off Topic English
- Deutschsprachige Foren
- ↳ X4: Foundations
- ↳ X4: Foundations - Spoilers
- ↳ X4: Foundations - Technische Unterstützung
- ↳ X4: Foundations - Scripts und Modding
- ↳ X Rebirth Universum
- ↳ X Rebirth VR Edition
- ↳ X Rebirth - Technische Unterstützung
- ↳ X Rebirth - Scripts und Modding
- ↳ X³: Farnham's Legacy
- ↳ X³: Farnham's Legacy - Scripts und Modding
- ↳ X Trilogie Universum
- ↳ X³: Terran Conflict / Albion Prelude / Farnham's Legacy - Technische Unterstützung
- ↳ X³: Terran Conflict / Albion Prelude - Scripts und Modding
- ↳ X³: Reunion, X²: Die Bedrohung, X-T und X-BTF - Technische Unterstützung
- ↳ X³: Reunion - Scripts und Modding
- ↳ X²: Die Bedrohung - Scripts und Modding
- ↳ Kreative Zone
- ↳ Off Topic Deutsch
- Forum Français
- ↳ X4: Foundations
- ↳ Support et Aide pour X4: Foundations
- ↳ Script et Modding pour X4: Foundations
- ↳ L'Univers X Rebirth
- ↳ Support et Aide pour X Rebirth
- ↳ Script et Modding pour X Rebirth
- ↳ Support et Aide pour la Trilogie X
- ↳ L'Univers de la Trilogie X
- ↳ Script et Modding pour la Trilogie X
- ↳ Off Topic Français
- Forum Italiano
- ↳ X4: Foundations
- ↳ Supporto Tecnico per X4: Foundations
- ↳ Script e Modding per X4: Foundations
- ↳ L'Universo di X Rebirth
- ↳ Script e Modding per X Rebirth
- ↳ Supporto Tecnico per X Rebirth
- ↳ L'Universo della Trilogia di X
- ↳ Script e Modding per la Trilogia di X
- ↳ Supporto Tecnico per la Trilogia di X
- ↳ Off Topic Italiano
- Polskie Fora
- ↳ Polskie / Polish X-Forum
- ↳ Polskie / Polish Off Topic
- Other Languages
- ↳ Česky / Czech X-Forum
- ↳ Dansk / Danish X-Forum
- ↳ Español / Spanish X-Forum
- ↳ Nederlands / Dutch X-Forum
- ↳ Português / Portuguese X-Forum
- ↳ Русский / Russian X-Forum
- DevNet: General
- ↳ MSCI Reference
- DevNet: X4: Foundations
- ↳ X4: Foundations - Public Beta Feedback
- DevNet: X Rebirth
- ↳ XR - Technical Troubleshooting